NOTHING TO SEE HERE
Once a turn, pay 5 from this card to make an attack privileged. Goal: vassals with a total power of 35, its own 10 included.
- power
- 10/10
- income
- 9
20 cards.
NOTHING TO SEE HERE
Once a turn, pay 5 from this card to make an attack privileged. Goal: vassals with a total power of 35, its own 10 included.
IT JUST LOCKS
Once a turn, pay 5 from this card to make an attack privileged.
Everything is free inside. Leaving costs extra.
MISSING YOU ALREADY
End of turn: rearrange your vassals freely. Goal: at least one vassal of every alignment in play (a vassal counts for each of its own).
MOVE FAST, BREAK YOU
+2 to every destroy attempt by your cards.
Anything that still worked was a legacy system.
OFF IS A FEATURE
+4 to every neutralize attempt by your cards.
Remote shutdown is a feature, not a threat.
SANITY NOT INCLUDED
Every attempt of yours to destroy: +2. Goal: eight vassals destroyed (a rival you knock out counts as one).
NOTHING PERSONAL
Every attempt of yours to neutralize: +4. Goal: five Ruthless vassals.
FULL STACK FEUDALISM
End of turn: move any of your cards, free.
Owns every layer, from the silicon up to your mood.
AS ABOVE, SO BILLED
Your attempts to control or destroy a Magic vassal: +6. Goal: five Magic vassals.
FULLY AUTOMATED-ISH
+4 to control Utopian vassals. Your cards get +4 against destroy attempts.
Fully automated, partly funded.
THIS IS NOT A MOTTO
Your attempts to control a Fringe vassal: +4. Mainstream and Public vassals cannot attack your vassals. Goal: five Fringe vassals.
ONLY JOKING. MOSTLY.
+4 to control Fringe vassals. Public and Mainstream cards cannot attack your cards.
Irony is the payload.
INNER PEACE, $99/MO
Every card of yours defends at +3. Goal: Utopian vassals with a total power of 30 in play, whoever controls them.
ALREADY IN YOUR CART
End of turn: move money freely between your cards.
Sells you the shovel, the hole and a dirt subscription.
WE NEVER MET YOU
End of turn: move money freely between your vassals. Goal: 150 on all your vassals together.
STAY CONNECTED
Draw one extra card each turn.
Knows who your friends are. Decides which ones you still see.
WE'RE ALL EARS
Draws two cards a turn. Goal: transferable power of 25, its own 7 included.
WE COME IN PEACE*
This card may attack or aid twice a turn. Goal: another overlord's goal, chosen in secret at the start.
PICKED FOR YOU
Each of your cards may take part in two attacks a turn.
It doesn't hate you. It optimizes you.
VESTED AND BLESSED
Paid 6 per card you lose to a rival's attack.
The founder is a genius. Ask any vested employee.